Hi! Michiel here, and I've been playing with the Unity animation system. Pretty cool! Never done anything like this, so I just wanted to give you a peek at what I'm working on. One of the factories in the mission we're working on has a huge fan on the roof, and of course that's gotta get blown off when you destroy the factory. I've done most similar effects using the physics engine, but in this case I needed more control than that would give me. Unity has a very nice system for creating animations. You just set up a few key frames: after one second, I need this thing to be here, and oriented like this. Then, a little later, it should be here. The animation then interpolates between your key frames, making everything nice and smooth. You can even "animate" other things: the pitch and volume of an audio source, for example. That's all in the curves you see above. Finally, you can trigger events at certain times. For example, when the fan detaches, it triggers a particle effect and a nice KA-THUNK sound. Well, enough talk - let's have a sneak peek!
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AuthorWe're Michiel and Willem. Hi! Archives
June 2017
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