I dare to claim we've come quite a long way since then! We even named it :-P
At this rate, we'll be done... well, maybe even before the next century!
Look what I found! The old 2D Java prototype still compiles and runs :-)
I dare to claim we've come quite a long way since then! We even named it :-P At this rate, we'll be done... well, maybe even before the next century!
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Hi everyone, Michiel here! Just wanted to post quick update on what we've been working on. Willem is in the process of converting our old building models, made in SketchUp, into Blender models. Downside: if he does it right, they'll look exactly the same as the old ones. Upside: much better performance, because technically, the old models are pretty horrible (waaay too many separate materials resulting in lots and lots of draw calls). I think we could've probably salvaged the old ones, but since we have every intention of making more games after this one, the learning experience alone is definitely worth it. I've been working on a small side project, our bug reporter, which we also put up in the Asset Store. Now that Unity Free also supports Android, I also made a stupid thing :) Just the other day I came upon a brilliant presentation by Martin Jonasson & Petri Purho, "Juice it or lose it", on how to make your video game more "juicy". So now I've been making wobbly things, too :) I want to make the buildings you place to smoothly follow your mouse cursor, tilting and wobbling a bit. Initial experiments seem promising! In terms of actual progress, we've roughed out and scripted a bunch more missions, and I've been sprucing up the various levels with rocks, water, lighting and shadows, etc. You'll want to lose mission 3 at least once so you can see the dam break and have a flood wipe out the whole level! That's it for today, I'm gonna do some more hacking, and I'll talk to you soon.
Take care, be good, play on! |
AuthorWe're Michiel and Willem. Hi! Archives
June 2017
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