In 1v1 playtesting, we found that the first player has a small, but definite advantage. We wanted to give the second player a small benefit to offset this. However, we weren't sure what an appropriate compensation should be. So, we're leaving it up to the players! We've defined a couple of second player "perks". For example, you could start with a substation already built. Now, when starting a multiplayer game, you roll the dice to see which player gets to pick the perk. Then, the other player gets to choose if they want to go first, or if they want to take the perk (and go second). We're hoping this will let people balance out the perceived strength of the different options, according to their taste. The current perks are just a first attempt, so don't expect these to be final!
1 Comment
Hatsikidee
19/3/2016 22:56:55
I like it. You get more options and encourages strategic play :)
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