It's been a while since we've posted here, so it's high time for an overview of what is happening with Powargrid. so here goes:
We have a store page on Steam now. It's both really strange and really cool to see the game we've been working on for so long appear on an actual Steam page. Somehow that makes the whole thing feel more real. Also, Powargrid is set to 'coming soon' and has an 'Add to your wishlist' button. We should know a definitive launch date somewhere next week, which will replace the coming soon. Getting everything up and running for Steam was a lot of work. Your game obviously needs to work through Steam, but on top of that you need banners, badges, trading cards, profile backgrounds and achievement icons. Michiel has done a terrific job on that (as shown in the previous posts).
The beta is progressing steadily. We've received a lot of valuable feedback and we've made a ton of small improvements. What's more, we haven't had many reports of technical malfunctions and, as far as I know, no one has had their computer crash (and burn) on account of Powargrid. So that's good :D. We do expect to see some technical issues after launch, since there are so very many different systems and configurations out there, but the small number of problems in the beta gives us confidence that this will be manageable.
The improvements I mentioned include showing the ranges of weapons when you mouse over them, toning down the difficulty in the third campaign mission (Dam It), adding a window that shows the objectives for every mission and fixing a bug where the fifth mission (Welcome to the Jungle) wouldn't end even if your path to victory had been cut off (literally). On top of that, we've added difficulty levels (easy - normal - hard), finished the multiplayer and made power plants more expensive after the third one. Unfortunately, I Don't have the space here to dive into these improvements; most of them warrant an entire blog post of their own (and I expect most of those will get written in the future).
With the Steam store page also comes a Steam community hub for Powargrid. The discussions tab was empty, since most of the beta testers have contacted us through email and such. But with the release not too far away, I thought it was time to start the first threads with a bit of an introduction and an invitation to share feedback with us. So feel free to join us there :).
Lastly, we'll re-start The Daily Blobbie. We really like it, and the plan was to keep making new ones for every weekday, but the drain on the time we could devote to actually getting Powargrid ready for release was too great. But now that things are a-rolling again, the blobbies are ready to share more wisdom with the internet!
That's all for now. I think the next post will be a bit more in-depth, possibly about one of the things we touched on today. Until then (and after), don't hesitate to give us a shout on Twitter or on Steam :).
We're Michiel and Willem. Hi!