Things to do today: break stuff! In a good way!
As buildings take damage, we swap in different models to show, well, that they've taken damage. Some buildings eventually start smoking or emitting sparks. Then, when they are destroyed, they explode into pieces. To make that happen, Willem cuts them up in Blender, and Michiel uses the Unity physics engine to blow them apart. Then, we cackle maniacally. Ahahahaha!
Michiel has been fixing bugs and working on some special effects. For a certain mission, Willem wanted to levitate a ball on beams of lightning. Don't worry, it sort of makes sense!
We're Michiel and Willem. Hi!